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		<title>Destiny 2 Beta: First Impressions - Cronologia</title>
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		<title>PamGallard56936 il 19:54, 13 set 2026</title>
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				<updated>2026-09-13T19:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 19:54, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Matthew Ward]: We had &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spend time building him up in that he’s not just &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad guy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In his world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he’s the good guy with a purpose&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s something that’s deeper &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We wanted to make sure our antagonist wasn’t &lt;/del&gt;just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a cliché&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are no new enemy species &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We still have the Fallen&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cabal, Vex and Hive, which &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all returning from &lt;/del&gt;the Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 era. From a story perspective&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destiny2focus&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ Highly recommended Internet site] how do you make enemies players &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fought so many times over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past three years feel fresh?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most immediate change &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;environment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Tower always seemed like an elusive thing; my Guardian didn’t feel close to those she was supposedly protecting. How is one supposed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel like a hero when there really isn’t anyone worth saving? Heroes come in all shapes and sizes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether fighting actual battles or &lt;/del&gt;just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being that person someone looks up &lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, heroes aren’t made without those to protect&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be argued Guardians are more warriors…never mind&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no need to go down that path&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Needless &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guardians are now invested in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protecting; they are going out into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world and fighting back whatever might threaten &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;community broken. It connects Guardians &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something worth fighting for: relationship&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Placing &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the powerful weapons &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the same category has good potential for PvP&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s also a functional misstep in terms of PvE&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Power weapon ammo drops more often in Destiny 2 than heavy weapon ammo in Destiny 1&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but still not nearly as often as kinetic or energy weapon ammo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So right away there’s less incentive &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use that ammo for any weapon other &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a rocket or grenade launcher&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why waste that relatively rare &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;precious ammo on a sniper rifle when it could instead be spent on something much more powerful? It’s the same issue &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abilities in that they’re all restricted by ridiculously-slow cooldowns&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead of enjoying &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;toss a grenade into a group of minor enemies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dodge around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battlefield at one’s leisure or even pop &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;super &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take on a mid-boss&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game encourages players to bank them instead&lt;/del&gt;. To &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use one’s abilities in any situation other than the most desperate is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see them go &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waste&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nobody wants to be caught staring at a cool-&lt;/del&gt;down &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meter when they’re stuck in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tight spot&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These can at least be adjusted a bit with mods&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who wants to waste their mods on anything other than top-tier armor? The net result is gameplay that’s gone from fast-paced&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fluid and fun&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to something slow&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dull with no incentive whatsoever to make use of the game’s most enjoyable weapons and powers. If the developers truly felt that these &lt;/del&gt;changes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were necessary to achieve a more fun and balanced Crucible, then perhaps it would have been better to just separate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crucible from the rest of the game&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[Jason Harris]: It’s really an amazing narrative opportunity to strip away the powers. It’s the tried and true&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;is Superman really Superman without his powers&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; scenario&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have loved &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do more missions without players having their Light, but that is not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I looked at it as nothing more than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great story opportunity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;JH]&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grimoire Cards as you knew them the past few years are gone&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Who’s to say how we’re going to make that content more accessible outside &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, what I can &lt;/del&gt;say &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;that it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was a goal for us &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take all that Grimoire content and get &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into the game so that it was more accessible &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dark Souls and Demon’s Souls &lt;/del&gt;were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily two of my favorite games &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have hit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last generation &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consoles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so when From Software announced a &amp;quot;direct&amp;quot; sequel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my anticipation was palpable. Somehow&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From Software is &lt;/del&gt;able to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create some &lt;/del&gt;of the most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grueling&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most depressing worlds out there&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while at the same &lt;/del&gt;time &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;urges us to venture forth&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some hitbox issues that can add to the frustration&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bosses, environments &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies are all well throughout&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along with an incredibly intriguing hidden storyline that ties directly into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past game&lt;/del&gt;. It’s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;almost as &lt;/del&gt;if the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers deliberately set &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scenarios to screw over players&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but we took it and enjoy every minute of it&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the Destiny 2 Beta in full swing now, there's a lot to unpack. Many changes have been made from the first game, but much will be recognizable. While the Beta shouldn't be taken as a done deal -- they could still change things -- it's good to talk about the balance the team at Bungie has struck between the new and the old. And with many people unable to play the Beta, as access is limited to those with a pre-order, hopefully this preview will give you a good feel for where the game is at right now. The Beta comes with the first story mission, a strike, and two multiplayer game modes, and all have changes that we'll get into right now&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humanity isn’t the only thing occupying the wide-open galaxy; there are the other two races as well. The Exos are powered by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;light and that seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;living source&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Besides humanity fighting its war there are the Awoken and Exo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both related to humanity while not being human&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Equally as important &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the scope of it all&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without getting into the nitty-gritty of these two races, &lt;/ins&gt;just &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know that Bungie does plan on telling their stories eventually&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The other major tie &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for these two races is all the other high sci-fantasy space stuff going on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without getting into space dragons (because they exist)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also things in this universe &lt;/ins&gt;the Destiny &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;community has yet to encounter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unless counting Xur&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Which brings this to the Nine&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Nine &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been a known part of Destiny since the game's release, but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only contact anyone has had with them &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strictly through Xur, an agent of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nine&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With Destiny 2 taking us &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Titan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/ins&gt;just &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might get closer than ever before &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this elusive group of who knows what (hint space dragons)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Doing some digging&lt;/ins&gt;, it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s known the Nine occupy either Europa, a moon of Jupiter, or Titan, one of the new locals in Destiny 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a moon of Saturn&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It’s surprisingly fun figuring out how &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trigger the Heroic Public Events&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rewards &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well worth &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effort. Whether you lose, win a basic Public Event, or triumph in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heroic Public Event, Destiny 2 always makes sure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reward you&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s still too early to say Destiny 2 is going to be the dream game we &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wanted when it was first announced &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2013&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;based on what we played, Bungie is on the right track&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’re finally getting that cinematic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set piece filled campaign that was mysteriously missing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strikes are going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put players in big environments and have them do more &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just shoot bullet sponge enemies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are new modes to play, worlds to see &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters to interact &lt;/ins&gt;with. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 may just be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game Destiny was always meant &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;But anyway&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inverted Spire is all about putting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stop &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protheon&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modular Mind&lt;/ins&gt;. To &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him, you'll have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight through hoards of Vex and Cabal who are also fighting each other&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They take you &lt;/ins&gt;down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dig site, where the Cabal have been looking for Protheon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's pretty straight forward&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are some cool set pieces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like the dig site itself&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which has you dodging huge drills as you descend&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protheon's temple, which &lt;/ins&gt;changes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight goes on&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's a bit nerve-racking that lore, while mentioned&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;didn’t come up that much&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other than story content&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With such a serious overhaul to story, gameplay and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two combined&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s odd that Bungie &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leave out what they’ve done for Destiny lore access &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player base&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They introduced a number of needed fixes (maps) and while these are already &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drastic improvement to the core &lt;/ins&gt;[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//www.destiny2focus&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Destiny 2 walkthrough] game, lore seems out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s not to &lt;/ins&gt;say that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bungie won’t talk about &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;later, but still. While not showcasing access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore, &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s most certainly there. For lore nerds like myself, Destiny 2 already looks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a dream come true&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Following The Collapse, the remainder of Humanity was not too happy to see The Fallen mysteriously appearing. While Humans &lt;/ins&gt;were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;picking themselves up after nearly being wiped out, these tribal scavengers swooped in &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick at the remains. With constant battles against the Guardians, most notably &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battle &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Twilight Gap&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Fallen were relentless with their assaults against The Last City in order to gain access to the Traveler. Unfortunately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they were mostly unsuccessful (with both sides sustaining high casualties)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least not until they were &lt;/ins&gt;able to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;section off an area of Earth that contained SiVA technology, but that’ll come much later. One &lt;/ins&gt;of the most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well known tribes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The House of Wolves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;went to battle with The Reef during this &lt;/ins&gt;time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which they ultimately lost&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now, while The Fallen &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plentiful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their houses have become disorganized and their allegiances varying.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 is laying &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;groundwork for outstanding storytelling &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unforgettable moments. It's setting a solid foundation for the game it always wanted to be&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while delivering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things Destiny never could&lt;/ins&gt;. It’s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an exciting time to be a Guardian even &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it means &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Last City falling only to pick ourselves &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one more time. At least this time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are those worth fighting for&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the Destiny 2 Beta in full swing now, there's a lot to unpack. Many changes have been made from the first game, but much will be recognizable. While the Beta shouldn't be taken as a done deal -- they could still change things -- it's good to talk about the balance the team at Bungie has struck between the new and the old. And with many people unable to play the Beta, as access is limited to those with a pre-order, hopefully this preview will give you a good feel for where the game is at right now. The Beta comes with the first story mission, a strike, and two multiplayer game modes, and all have changes that we'll get into right now.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PamGallard56936</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=306601&amp;oldid=prev</id>
		<title>WalterGravatt il 14:20, 13 set 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=306601&amp;oldid=prev"/>
				<updated>2026-09-13T14:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;' lang='it'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 14:20, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Much of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay changes lie under the hood&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Primary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Special and Heavy weapon classifications have been replaced &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kinetic, Energy and Power weapon classifications&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While many may lament the fact that Sniper Rifles, Fusion Rifles and Shotguns have been moved &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Power Weapon slot, the changes made &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the classifications &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ultimately smart&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players now &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more viable weapons to choose from&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making it easier to melt enemy shields with Energy Weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pound unshielded enemies with Kinectic Weaponry &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better control crowds with Power Weapons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;New gun types like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;submachine gun and grenade launcher are thrown in to add more variety and are quite fun to use.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;competitive multiplayer experience in Destiny 2 has probably been the thing to see the &lt;/del&gt;most change &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first game, or at least the most noticeable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It seems &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bungie &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking cues from both highly competitive shooters of today &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while also harkening back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their old series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Halo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms of new&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first things you'll notice &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the user interface changes and the four versus four setup&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The UI shows new details&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most notably &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to see what subclasses both friendly and enemy players &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using, if &lt;/del&gt;they are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alive or not, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether or not they have their super ready&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This information is helpful&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To my own detriment&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don't usually adapt how I play first person shooters&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this small inclusion has made me think differently about how I was playing; how aggressive I was deciding &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be, where I was going to go next&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small but useful things. The 4v4 change doesn't affect things too drastically, although sometimes &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a big fight breaks out, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does seem even &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hectic than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Where Destiny 2 hearkens back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Halo is in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact that there's &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;noticeable difference when it comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;TTK&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's a good deal higher, which means it's going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take longer &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get an enemy &lt;/del&gt;down.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A series of new locations &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Earth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Titan&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nessus &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Io replace &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locales from the Destiny 1 era, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are mostly huge improvements&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The open areas may not necessarily be bigger but are filled &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the brim with &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;geometry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exploration, and activities. Returning activities like Public Events &lt;/del&gt;have been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revamped &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer more engaging encounters, and new activities like Adventures allow players to dig deeper into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;New Faction Leaders populate each destination&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but they feel lonely and out of place&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exploring &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open areas still feels too empty as the player count has not been increased&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nor are there any other NPCs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interact with. Faction Leaders are a great start&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s disappointing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there isn’t &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the open areas other &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to mine Lost Sectors and Public Events, walk up to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flag to initiate an Adventure or kill infinitely respawning enemies&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After that first mission, though, players &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immediately ejected &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;space, where a limited number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things to do sits in a classic Destiny menu&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like&lt;/del&gt;, what&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;? &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can’t even land on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;planet &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just wander around? With nowhere else &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go, it’s either hop in the Strike or hop in the Crucible&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enable windowed fullscreen with upwards &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4K resolution&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we are given &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Field of View slider&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anti-Aliasing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SSAO&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Texture Anisotropy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Texture &amp;amp; Shadow Quality, and Depth of Field selection&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s environment&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character, foliage &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadow detail distance, as &lt;/del&gt;well &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Light Shaft&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HDR screens&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chromatic Aberration &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Film Grain&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;option to display your FPS. Whew. As we mentioned&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s &lt;/del&gt;a lot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of options &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go through&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;VRAM Usage meter &lt;/del&gt;at the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top to get a better grasp of your hardware capabilities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ability &lt;/del&gt;to play &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 at 60 FPS &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game changer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially if &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can play it &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a higher resolution such as 1440p or 4K&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This feels like &lt;/del&gt;a game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that’s made for it&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you won’t want to go back afterwards. Overall, the developers &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;done an amazing job bringing this to PC from a visual standpoint&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaign kicks off with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bang. Returning home to The Last City, you &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; [https://destiny2Focus.com/ Https://Destiny2Focus.Com/] your Ghost discover that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city has come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Legion successfully captures the Traveler&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cutting off all Guardian’s connection to the Light. Without Light&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you must become &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rallying point for all surviving Guardians&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re-unite the Vanguard &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retake what Gaul &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taken from &lt;/del&gt;you.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny released in September of 2013 and with &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;came an avid fan base, not necessarily for the game itself&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for developer Bungie as a whole. Unfortunately, Destiny wasn’t the &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well-received game and its history is marked by scars &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mistakes past&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nonetheless &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pushed ever onward &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a healthy fan following remained &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep it alive-&lt;/del&gt;and&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-well&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s even a Guardiancon now &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still in its child years if breaking it down. It can think, play &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be socially engaging; it just needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[Matthew Ward]: We had &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to spend time building him up in that he’s not just a bad guy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In his world&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he’s the good guy &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a purpose&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s something that’s deeper &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him. We wanted &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make sure our antagonist wasn’t just a cliché.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no new enemy species in Destiny 2&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We still &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Fallen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cabal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vex &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hive, which are all returning from the Destiny 1 era. From a story perspective,&amp;#160; [https://www.destiny2focus&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Highly recommended Internet site] how do you make enemies players have fought so many times over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past three years feel fresh?&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediate &lt;/ins&gt;change &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environment&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Tower always seemed &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an elusive thing; my Guardian didn’t feel close to those she was supposedly protecting. How &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one supposed to feel &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero when there really isn’t anyone worth saving? Heroes come in all shapes and sizes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether fighting actual battles or just being that person someone looks up &lt;/ins&gt;to, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes aren’t made without those to protect&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it could be argued Guardians &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more warriors…never mind, no need to go down that path&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Needless to say&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guardians are now invested in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protecting; &lt;/ins&gt;they are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going out into the world &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighting back whatever might threaten a community broken&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It connects Guardians to something worth fighting for: relationship&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Placing all the powerful weapons in the same category has good potential for PvP&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s also a functional misstep in terms of PvE. Power weapon ammo drops more often in Destiny 2 than heavy weapon ammo in Destiny 1&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still not nearly as often as kinetic or energy weapon ammo. So right away there’s less incentive &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use that ammo for any weapon other than a rocket or grenade launcher&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Why waste that relatively rare and precious ammo on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sniper rifle &lt;/ins&gt;when it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could instead be spent on something much &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powerful? It’s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same issue with abilities in that they’re all restricted by ridiculously-slow cooldowns&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instead of enjoying the ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;toss a grenade into a group of minor enemies, dodge around &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battlefield at one’s leisure or even pop &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;super &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take on a mid-boss&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game encourages players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bank them instead&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To use one’s abilities in any situation other than the most desperate is to see them go &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;waste. Nobody wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be caught staring at a cool-&lt;/ins&gt;down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meter when they’re stuck in a tight spot&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These can at least be adjusted a bit with mods, but who wants to waste their mods &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anything other than top-tier armor? The net result is gameplay that’s gone from fast-paced&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fluid and fun&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to something slow, limited &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dull with no incentive whatsoever to make use of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s most enjoyable weapons &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the developers truly felt that these changes were necessary &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;achieve a &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fun and balanced Crucible&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then perhaps it would &lt;/ins&gt;have been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just separate the Crucible from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rest &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Jason Harris]: It’s really an amazing narrative opportunity to strip away the powers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s the tried and true&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;is Superman really Superman without his powers,&amp;quot; scenario&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If given &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we would have loved &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do more missions without players having their Light&lt;/ins&gt;, but that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is not the case. I looked at it as nothing &lt;/ins&gt;more than a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great story opportunity&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[JH]: Grimoire Cards as you knew them the past few years &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gone. Who’s &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say how we’re going to make that content more accessible outside &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, what I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can say is that it was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;goal for us to take all that Grimoire content &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get it into the game so that it was more accessible &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Souls and Demon’s Souls were easily two &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite games &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have hit the last generation &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consoles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so when From Software announced &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;direct&amp;quot; sequel&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my anticipation was palpable. Somehow&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From Software is able to create some of the most grueling&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most depressing worlds out there&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while at the same time urges us to venture forth&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While there are some hitbox issues that can add to the frustration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the bosses&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;environments &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies are all &lt;/ins&gt;well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;throughout&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an incredibly intriguing hidden storyline that ties directly into the past game. It’s almost as if the developers deliberately set up scenarios to screw over players&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but we took it &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoy every minute of it&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 Beta in full swing now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there's &lt;/ins&gt;a lot to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unpack. Many changes have been made from the first game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but much will be recognizable. While the Beta shouldn't be taken as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;done deal -- they could still change things -- it's good to talk about the balance the team &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bungie has struck between the new and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And with many people unable &lt;/ins&gt;to play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Beta, as access &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;limited to those with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pre-order&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hopefully this preview will give &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a good feel for where the game is &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right now&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Beta comes with the first story mission, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strike, and two multiplayer &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modes&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changes that we'll get into right now&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mission takes you through &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bunch of rooms &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corridors of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tower you've never seen before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;teams you up with Cayde&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Savala&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Ikora for small objectives of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mission&lt;/ins&gt;, and has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a few mini bosses that &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ll fight your way through before taking on a sort of final boss&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There's also a point where Amanda Holiday takes you up to a Red Legion ship to take &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;down. I won't go into too much more detail&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what I can say is that it was much more fleshed out than &lt;/ins&gt;most of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the original Destiny story missions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's more reminiscent of a Call of Duty campaign mission in that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had other friendly characters doing things &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;talking &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you as you go through the waves of enemies &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various other objectives&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny just had the ghost talking you through more simplistic story missions that were repetitive &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exciting because you don't know what's going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happen next&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WalterGravatt</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=306362&amp;oldid=prev</id>
		<title>FidelTyson35812 il 13:49, 13 set 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=306362&amp;oldid=prev"/>
				<updated>2026-09-13T13:49:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 13:49, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As for graphical fidelity, Destiny 2 offers more than enough to make PC users happy. Outside &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being able to enable windowed fullscreen with upwards of 4K resolution, we are given a Field of View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture &amp;amp; Shadow Quality, and Depth of Field selection&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In addition, there’s environment, character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;foliage &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;HDR screens&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chromatic Aberration &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Film Grain&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;option to display your FPS. Whew. As we mentioned&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s a lot of options &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go through&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along with a VRAM Usage meter at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a better grasp of your hardware capabilities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play Destiny 2 at 60 FPS is a game changer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for &lt;/del&gt;it, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you won’t want to go back afterwards&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overall, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers have done an amazing job bringing this &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC from a visual standpoint.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Seeing as so many Destiny players invested time &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;money into The Taken King and Rise of Iron, it’s understandable that they’d want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The competitive multiplayer experience in Destiny 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you'll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don't usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It's a small but useful things. The 4v4 change doesn't affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there's a noticeable difference when it comes to TTK, or time to kill. It's a good deal higher, which means it's going to take longer to get an enemy down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There's a lot going &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in this Beta&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even though it's relatively small with not a lot to do&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changes so far &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mostly positive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showing promise for the real thing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One on September 6 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC on October 24&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;there&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s not much time left&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speaking &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;space-magic&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more lore has been filled &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arrival of new ghost&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not everyone wants &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crawl &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the internet to discovery the intricate workings &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just what makes Destiny tick&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but for lore&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nerds like me&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is a dream come true&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I will gladly take more lore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because &lt;/del&gt;for those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who don’t know&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny has some crazy cool sci-fi/fantasy lore&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When is space-magic &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad thing? It’s not. Any tad bit more &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leak out will be greedily consumed until the next one arrives. It might seem like a small thing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but all those NPCs aren’t just spotting nonsense, they are referencing things. It’s the same reason every item has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cryptic description. In fact, this might be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best time &lt;/del&gt;to get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to know Destiny&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Might as well see how it all came &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be while waiting for &lt;/del&gt;Destiny 2, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right? So&lt;/del&gt;, go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read that lore&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s crazy and out-there in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best of ways. Just know it's heavy on the space-magic -- &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wizard did come from the moon, after all. If that doesn’t sum it up, I don’t know what does&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We’ve created &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that has its own culture now &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Www&lt;/del&gt;.Destiny2Focus.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/del&gt;/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 beginner guide&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adapted &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current classes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What we wanted to do was strip those powers away&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make players think about their characters in some new and exciting ways&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then embrace new forms of fighting within each subclass&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speaking &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 doesn’t add anything new to the mix. Each of the factions from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;returns with a few new units&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they don’t change the fact that these are the same enemies we’ve been shooting &lt;/del&gt;for the past &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Considering we’re exploring new, exotic worlds, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would have been nice &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get some new enemy species thrown in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We have all&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new worlds to explore&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Immediately after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opening act, your character &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exiled into the European Dead Zone&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s an Earth destination &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the biggest map we’ve ever created by far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey. You’ll journey &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Titan, an oceanic moon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The entire moon is one big sea&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there are these human installations that were erected during the Golden Age. You’ll go to Io, which is one of Jupiter’s moons and &lt;/del&gt;is the last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place the Traveler touched &lt;/del&gt;before &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Collapse. It’s a place of magic and mysticism. Finally, you’ll go to Nessus, which is an unstable planetoid that has been completely transformed into a machine world by the Vex&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Much &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the gameplay changes lie under the hood&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Primary&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Special &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heavy weapon classifications have been replaced &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kinetic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Power weapon classifications&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While many may lament &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact that Sniper Rifles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fusion Rifles and Shotguns have been moved &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Power Weapon slot&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changes made &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the classifications are ultimately smart&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players now have more viable weapons &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose from&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easier to melt enemy shields with Energy Weapons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pound unshielded enemies with Kinectic Weaponry &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better control crowds with Power Weapons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;New gun types like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;submachine gun and grenade launcher are thrown in &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;add more variety &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are quite fun &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The competitive multiplayer experience in Destiny 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you'll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don't usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It's a small but useful things. The 4v4 change doesn't affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there's a noticeable difference when it comes to TTK, or time to kill. It's a good deal higher, which means it's going to take longer to get an enemy down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A series of new locations &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Earth, Titan, Nessus and Io replace the locales from the Destiny 1 era&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and are mostly huge improvements&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open areas may not necessarily be bigger but &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;filled to the brim with more geometry, exploration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and activities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Returning activities like Public Events have been revamped &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer more engaging encounters, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new activities like Adventures allow players to dig deeper into the lore of the world. New Faction Leaders populate each destination, but they feel lonely &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out of place. Exploring the open areas still feels too empty as the player count has not been increased, nor are there any other NPCs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interact with. Faction Leaders are a great start&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s disappointing that &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn’t more to the open areas other than to mine Lost Sectors and Public Events, walk up to a flag to initiate an Adventure or kill infinitely respawning enemies&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After that first mission, though, players are immediately ejected to space, where a limited number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things to do sits in a classic Destiny menu. Like, what? I can’t even land on a planet and just wander around? With nowhere else to go&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s either hop in the Strike or hop &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crucible&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for graphical fidelity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 offers more than enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make PC users happy. Outside of being able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enable windowed fullscreen with upwards of 4K resolution, we are given a Field &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;View slider&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anti&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aliasing, SSAO, Texture Anisotropy, Texture &amp;amp; Shadow Quality&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Depth of Field selection&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HDR &lt;/ins&gt;for those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with HDR screens&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chromatic Aberration and Film Grain. There’s even the option to display your FPS. Whew&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As we mentioned, there’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;options &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go through&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;VRAM Usage meter at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/ins&gt;to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a better grasp of your hardware capabilities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play &lt;/ins&gt;Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at 60 FPS is a game changer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially if you can play it at a higher resolution such as 1440p or 4K. This feels like a game that’s made for it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you won’t want to &lt;/ins&gt;go &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back afterwards&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overall, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers have done an amazing job bringing this to PC from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visual standpoint&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The campaign kicks off with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bang. Returning home to The Last City, you &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destiny2Focus&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Https://&lt;/ins&gt;Destiny2Focus.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/ins&gt;/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your Ghost discover that the city &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come under siege by the Cabal Empire’s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian’s connection &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Light&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without Light&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you must become the rallying point for all surviving Guardians&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re-unite the Vanguard &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;retake what Gaul has taken from you&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny released in September &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2013 and with it came an avid fan base&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not necessarily for &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself&lt;/ins&gt;, but for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer Bungie as a whole. Unfortunately, Destiny wasn’t &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most well-received game and its history is marked by scars of mistakes &lt;/ins&gt;past. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nonetheless &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pushed ever onward and a healthy fan following remained &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep it alive-and&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s even a Guardiancon now and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still in its child years if breaking it down&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It can think, play &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be socially engaging; it just needs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grow a bit more&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thankfully&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giving &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ultimate gift in its &lt;/ins&gt;last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few months &lt;/ins&gt;before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 comes out&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FidelTyson35812</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=306104&amp;oldid=prev</id>
		<title>TVZMathew82 il 12:25, 13 set 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=306104&amp;oldid=prev"/>
				<updated>2026-09-13T12:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 12:25, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But anyway&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Inverted Spire is all about putting a stop &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Protheon, the Modular Mind&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To get &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you'll have to fight through hoards &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vex &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cabal who are also fighting each other&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They take you down into a dig site&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cabal have been looking for Protheon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's pretty straight forward&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but there are some cool set pieces&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dig site itself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dodging huge drills &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you descend&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Protheon's temple&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which changes as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight goes on&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Placing all the powerful weapons in the same category has good potential for PvP&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it’s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also a functional misstep in terms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PvE&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Power weapon ammo drops more often &lt;/del&gt;in Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than heavy weapon ammo &lt;/del&gt;in Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but still not nearly as often as kinetic &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energy weapon ammo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So right away there’s less incentive &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use that ammo for any weapon other than a rocket or grenade launcher&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Why waste that relatively rare &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;precious ammo on a sniper rifle when it could instead be spent on something much more powerful? It’s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same issue with abilities in that they’re all restricted by ridiculously-slow cooldowns&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead of enjoying &lt;/del&gt;the ability to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;toss a grenade into a group of minor enemies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dodge around the battlefield at one’s leisure &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even pop a &lt;/del&gt;super &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to take on a mid-boss, the game encourages players to bank them instead&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To use one’s abilities in any situation other than the most desperate &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to see them go to waste&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nobody wants &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caught staring at a cool-down meter when they’re stuck in a tight spot&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These can at least be adjusted &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit with mods, &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who wants to waste their mods on anything other than top-tier armor? &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;net result is gameplay that’s gone from fast-paced&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fluid and fun&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to something slow, limited and dull with no incentive whatsoever to make use of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s most enjoyable weapons and powers&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers truly felt &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these changes were necessary &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;achieve &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more fun and balanced Crucible&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then perhaps &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would have been better &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just separate the Crucible from the rest of the game&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While Destiny might not be your standard MMO because it’s also &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shooter&lt;/del&gt;, it's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nonetheless doing something similar &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likes of the original FFXIV&lt;/del&gt;. Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is raising itself &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ground &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just like a flower that finds a way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bud up through the ashes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just maybe Destiny 2 will deliver on things its parent game couldn’t&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;By &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likes &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as flames consume &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Last City and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Towers burn with it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it gives cause to rise up and begin the fight anew. This &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guardians new&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;band together and join in what is sure to continue &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;name of legacy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if Destiny didn’t quite get everything right&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Before any of that can begin&lt;/del&gt;, Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is turning &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by far this is &lt;/del&gt;the best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time to give &lt;/del&gt;it the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;send off &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deserves&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Over the course of &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lifespan, most players agreed that &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destiny2focus&lt;/del&gt;.com/ Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strikes&lt;/del&gt;]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;’s most persistent problem was a general lack of content&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There just wasn’t enough &lt;/del&gt;to do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between DLC expansions. The thing is, &lt;/del&gt;those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s only natural that &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the form of the &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;director, a map, small activities in its explorable spaces, milestones &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flashpoints, but that that’s it. Oh wait&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scratch that. Milestones &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flashpoints are just re-branded bounties, so they’re actually not &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Who would have ever thought a mobile game would end up on my list? As a big fan &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Hitman franchise since its second iteration&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when it was announced that Square Enix Montreal would be working on a mobile game in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same universe, I was no doubt concerned&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To my surprise, it ended up being one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best games of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year. It takes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scenarios &lt;/del&gt;we’ve &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come to love in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full-fledged stealth games and creates bite-sized puzzles&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s no game on my Nexus 5 that I played more of this year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a &lt;/del&gt;nice &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side activity that will distract you for a couple minutes at a time&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use consumable items . In response, many were quick &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In general&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;true&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shaders as &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item are indeed relatively easy to come &lt;/del&gt;by. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most of the best shaders are only gained through opening &amp;quot;Bright Engrams&amp;quot;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items which are loot boxes in all &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;technically obtainable, there’s no guarantee &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player will ever get &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one they want, much less more of it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So instead of encouraging players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enjoy Destiny 2’s new system that allows every piece &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gear to be individually customized, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game instead pushes players to do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposite and hoard what shaders they do get until they manage to obtain &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;piece &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endgame gear that won’t be immediately scrapped&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Armor and weapon mods suffer from a similar drawback too&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2’s deplorable token system&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wholesale reduction of player control over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gear they earn&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As for graphical fidelity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 offers more than enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make PC users happy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Outside of being able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enable windowed fullscreen with upwards of 4K resolution&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we are given a Field &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;View slider, Anti-Aliasing, SSAO, Texture Anisotropy, Texture &amp;amp; Shadow Quality, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depth of Field selection&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In addition, there’s environment, character, foliage and shadow detail distance, as well as Light Shaft, Motion Blur, Wind Impulse, Internal Render Resolution percentage, HDR for those with HDR screens&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chromatic Aberration and Film Grain. There’s even &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;option to display your FPS. Whew&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As we mentioned&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s a lot of options to go through&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along with a VRAM Usage meter at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top to get a better grasp of your hardware capabilities. The ability to play Destiny 2 at 60 FPS is a game changer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can play it at a higher resolution such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1440p or 4K. This feels like a game that’s made for it&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you won’t want to go back afterwards. Overall&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers have done an amazing job bringing this to PC from a visual standpoint&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron&lt;/ins&gt;, it’s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;understandable that they’d want to see some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that content return&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Luckily, The Taken King is well represented &lt;/ins&gt;in Destiny 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Rise of Iron? Not so much.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The competitive multiplayer experience &lt;/ins&gt;in Destiny &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 has probably been the thing to see the most change from the first game&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least the most noticeable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their old series, Halo&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms of new, the first things you'll notice are the user interface changes &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four versus four setup&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The UI shows new details, most notably &lt;/ins&gt;the ability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see what subclasses both friendly and enemy players are using, if they are alive or not&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and whether &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not they have their &lt;/ins&gt;super &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ready&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This information &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helpful&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To my own detriment, I don't usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding &lt;/ins&gt;to be&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, where I was going to go next&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;useful things. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4v4 change doesn't affect things too drastically&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although sometimes when a big fight breaks out&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it does seem even more hectic than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Where Destiny 2 hearkens back to Halo is in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there's a noticeable difference when it comes to TTK, or time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill. It's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good deal higher&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which means &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s going to take longer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get an enemy down&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There's &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot going on in this Beta&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even though &lt;/ins&gt;it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relatively small with not a lot &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do. The changes so far are mostly positive, showing promise for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real thing&lt;/ins&gt;. Destiny &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 comes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4 and Xbox One on September 6 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC on October 24&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so there's not much time left&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speaking of space-magic, more lore has been filled in with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arrival &lt;/ins&gt;of new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ghost. Yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not everyone wants to crawl to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;internet to discovery &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intricate workings of just what makes Destiny tick, but for lore-nerds like me&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dream come true. I will gladly take more lore, because &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those who don’t know, Destiny has some crazy cool sci&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fi/fantasy lore. When is space&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic a bad thing? It’s not. Any tad bit more of lore &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leak out will be greedily consumed until the next one arrives. It might seem like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small thing, but all those NPCs aren’t just spotting nonsense&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are referencing things. It’s the same reason every item has a cryptic description&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this might be the best time to get to know &lt;/ins&gt;Destiny&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Might as well see how &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all came to be while waiting for Destiny 2, right? So, go read that lore. It’s crazy &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out-there in &lt;/ins&gt;the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of ways. Just know &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s heavy on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space-magic -- a wizard did come from the moon, after all. If that doesn’t sum &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up, I don’t know what does&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’ve created a game that has &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;own culture now and every &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Www&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny2Focus&lt;/ins&gt;.com/ Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginner guide&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player has adapted to the current classes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What we wanted &lt;/ins&gt;to do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was strip &lt;/ins&gt;those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;powers away&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;think about their characters &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/ins&gt;new and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exciting ways&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then embrace &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forms of fighting within each subclass&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Speaking &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 doesn’t add anything new to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mix&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;factions from the original game returns with a few new units, but they don’t change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact that these are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same enemies &lt;/ins&gt;we’ve &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been shooting for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past three years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering we’re exploring new&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exotic worlds&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would have been &lt;/ins&gt;nice &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to get some new enemy species thrown in&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We have all&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new worlds &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Immediately after the opening act&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your character &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exiled into the European Dead Zone&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Earth destination and the biggest map we’ve ever created &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far. You will explore this destination and its lush forests. That’s really where you’ll start your new journey&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You’ll journey to Titan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an oceanic moon. The entire moon is one big sea&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these human installations &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were erected during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Golden Age&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You’ll go &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Io, which is one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jupiter’s moons and is the last place &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Traveler touched before &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Collapse. It’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magic and mysticism&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you’ll go &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nessus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is an unstable planetoid that has &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completely transformed into a machine world by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vex&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TVZMathew82</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305745&amp;oldid=prev</id>
		<title>AnthonyYuille82 il 10:50, 13 set 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305745&amp;oldid=prev"/>
				<updated>2026-09-13T10:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 10:50, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[JH]: Like any good story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;live or die based off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depth &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reliability of your villain&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We put &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of hours into developing Ghaul&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At first&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yeah&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he seems &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a guy who just wants to kick us in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;balls &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;move &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;down the road after taking Earth&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You talk about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people having different and important roles &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crucible&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m curious as &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;why you didn’t add &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fourth class&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every match will have &lt;/del&gt;at least &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one duplicate class&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doesn’t that defeat &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each player has an important role &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play?&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The other ill feeling aside from &lt;/del&gt;Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2’s launch is knowing we're following &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;path already taken that doesn't seem totally trustworthy. In fact&lt;/del&gt;, it's the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same merry-go-round many have already been talking about&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We've been here before, we've seen it. Yes&lt;/del&gt;, Destiny 2 will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drop some Taken King sized expansion &lt;/del&gt;and it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably will fix a lot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just doesn't feel like enough or that Bungie or Activision are trying&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Give us guardians something fresh, show us something shiny &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new; not &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lackluster experience &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continually rides &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coat-tails (hardly any &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begin with) of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous title&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The gimmick can work for anyone experiencing &lt;/del&gt;[https://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny2focus&lt;/del&gt;.com/ Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beginner Guide&lt;/del&gt;] for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time, but it's not going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the players that have been &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the newcomers will pick up on &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. When creating a space to play in together&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's creating a social dialogue, which happens inside the game and out&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wasn't a huge fan of any of the guns in the &lt;/del&gt;Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta, although I'm usually picky and stick with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones I really like&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they do seem different and cater to different needs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You're also given &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of options &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta which is nice, including the ability to test out all of the different kinds &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guns. They've changed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;organization of guns as well, and I'm not too much of a fan&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although I could see it working once you have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole host of guns to choose from. Instead of Primary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secondary&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy&lt;/del&gt;, it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s Kinetic, Energy, and Power&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy and Power are synonymous&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Kinetic means regular weapons with no energy ability attached and Energy simply means &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they do&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energies, remember, &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Solar&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Void and Arc powers that a weapon might come with&lt;/del&gt;. So &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It's different&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I think that when I actually start using &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will make more sense&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's been less than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year &lt;/del&gt;since &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2’s launch, with highs and lows, but mostly lows. Players may have fallen off Destiny 2 faster than a Sparrow racing &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way through…oh wait (I miss Sparrow Racing). It's this exact feeling, however, that Bungie is battering its player base with. For those who have come from Destiny and stuck around -- through gritted teeth -- and those who are newcomers to the IP&lt;/del&gt;, it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s been like climbing a vertical mountain &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s starting to invert itself &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slowly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bungie has course corrected and &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s filling in much &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaps that should have been filled &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to begin with&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When an entire weapon selection is useless for much &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first &lt;/del&gt;year, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something might be wrong&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially because it leads to one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worst grievances of all -- &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having fun.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Having done every previous raid &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first Destiny&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was exciting looking forward to the first raid for Destiny 2. What would it be thematically? How would it operate with challenging &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fireteam of six? What would the loot be? Would it be so fun &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it would call Guardians back &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiple run throughs? And then Leviathan dropped. It looked spectacular, challenging and unlike any raid seen yet. It was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freaking massive space fish eating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;planet; it screams ominous!&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While I didn’t mind Dragon Age II&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it still &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a step down &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the incredible hardcore experience that was Origins. BioWare was able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meet in the middle, creating a more modern Action&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RPG while maintaining an old school essence&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There was no game on this list &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I spent more time with than Dragon Age: Inquisition, &lt;/del&gt;and for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good reason&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RPG &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highest caliber&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;introducing us &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thedas like we’ve never seen it before, and &lt;/del&gt;some of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most affable characters to &lt;/del&gt;ever &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grace &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dragon Age fiction&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s so much lore packed into this sixty dollar package &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engrossed in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story, not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vast expansive world &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been finely crafted&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The branching paths &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing &lt;/del&gt;a game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did I want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;replay it an entirely different way&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That’s not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention the fights with dragons are some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most satisfying occurrences &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be found. Dragon Age: Inquisition has &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all, and while I would like to see BioWare expand upon &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;addictive multiplayer mode, its campaign drove deep into my addictive personality&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But anyway&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Inverted Spire is all about putting a stop &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protheon, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modular Mind. To get to him, you'll have to fight through hoards of Vex &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cabal who are also fighting each other&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They take you down into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dig site, where the Cabal have been looking for Protheon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's pretty straight forward&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but there are some cool set pieces&lt;/ins&gt;, like the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dig site itself, which has you dodging huge drills as you descend, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Protheon's temple, which changes as the fight goes &lt;/ins&gt;on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Placing all the powerful weapons in the same category has good potential for PvP, but it’s also a functional misstep in terms of PvE. Power weapon ammo drops more often in Destiny 2 than heavy weapon ammo in Destiny 1, but still not nearly as often as kinetic or energy weapon ammo. So right away there’s less incentive to use that ammo for any weapon other than a rocket or grenade launcher. Why waste that relatively rare and precious ammo on a sniper rifle when it could instead be spent on something much more powerful? It’s the same issue with abilities in that they’re all restricted by ridiculously-slow cooldowns. Instead of enjoying the ability to toss a grenade into a group of minor enemies, dodge around &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battlefield at one’s leisure or even pop a super to take on a mid&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boss, the game encourages players to bank them instead. To use one’s abilities &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any situation other than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most desperate is to see them go to waste&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nobody wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be caught staring at a cool-down meter when they’re stuck in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tight spot&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These can &lt;/ins&gt;at least &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be adjusted a bit with mods, but who wants to waste their mods on anything other than top-tier armor? The net result is gameplay that’s gone from fast-paced, fluid and fun, to something slow, limited and dull with no incentive whatsoever to make use of the game’s most enjoyable weapons and powers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers truly felt &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these changes were necessary to achieve a more fun and balanced Crucible, then perhaps it would have been better &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just separate the Crucible from the rest of the game.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;Destiny &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might not be your standard MMO because it’s also &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shooter&lt;/ins&gt;, it's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nonetheless doing something similar to the likes of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original FFXIV&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just maybe &lt;/ins&gt;Destiny 2 will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Towers burn with &lt;/ins&gt;it, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gives cause to rise up and begin the fight anew&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is a time for Guardians new-and-old to band together &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;join in what is sure to continue &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name of legacy, even if Destiny didn’t quite get everything right. Before any of &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can begin, Destiny is turning it &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and by far this is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give it &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;send off it deserves&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the course of its lifespan, most players agreed that &lt;/ins&gt;[https://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destiny2focus&lt;/ins&gt;.com/ Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strikes&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hardcore crowd &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start complaining about a lack of content again. Some would blame those players &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spending too much time &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burning through &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content too quickly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features&lt;/ins&gt;. I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was cautiously optimistic that &lt;/ins&gt;Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would address the real issue at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heart of its forebear’s content woes&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this sadly hasn’t been the case&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s added &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few minor features &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new director&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small activities in its explorable spaces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;milestones &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flashpoints&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that that’s &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oh wait&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scratch &lt;/ins&gt;that. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Milestones and flashpoints &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just re-branded bounties&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so they’re actually not new at all&lt;/ins&gt;. So &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not only does it offer less content than Destiny’s final form&lt;/ins&gt;, but it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still hasn’t addressed the first game’s core problem&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Who would have ever thought a mobile game would end up on my list? As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big fan of the Hitman franchise &lt;/ins&gt;since its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second iteration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was announced &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix Montreal would be working &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a mobile game in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same universe, I was no doubt concerned&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To my surprise&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ended up being one of the best games &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year. It takes the scenarios we’ve come to love &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the full-fledged stealth games and creates bite-sized puzzles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s no game on my Nexus 5 that I played more &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;year, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trying to master each mission&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while doing so with the least amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turns or picking up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;optional briefcase. While it’s &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what I hope the series will move towards &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nice side activity &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will distract you &lt;/ins&gt;for a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple minutes at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon release&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the main criticisms hounding Destiny 2 &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its conversion of shaders &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;permanent unlocks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use consumable items &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In response, many were quick to point out &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shaders in general were easy to come by &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that players wouldn’t actually be hurting &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them all that much. In general, this is true&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shaders as &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;item are indeed relatively easy to come by. However, most &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best shaders are only gained through opening &amp;quot;Bright Engrams&amp;quot;&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fork over &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real cash. Players also have absolutely zero control over what they get out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will &lt;/ins&gt;ever &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one they want, much less more of it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So instead of encouraging players to enjoy Destiny 2’s new system &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allows every piece of gear to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;individually customized, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game instead pushes players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won’t be immediately scrapped&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armor &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon mods suffer from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar drawback too, though they can at least be bought with in-&lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currency. This problem isn’t just limited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consumables either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thanks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2’s deplorable token system, there’s been wholesale reduction &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player control over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gear they earn. The system is probably meant &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promote grind, but instead &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposite&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AnthonyYuille82</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305529&amp;oldid=prev</id>
		<title>LeoCambage11 il 09:48, 13 set 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305529&amp;oldid=prev"/>
				<updated>2026-09-13T09:48:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 09:48, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We liked &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way the Hunter, Titan &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Warlock complement each other&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the lore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these are all disciplines that took centuries &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discover and master. At this moment &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theme is about losing those abilities &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rediscovering them. It’s about mastering them in some new and exciting ways&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It would seem that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fallen have been able to get their hands on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This story is pretty cut in dry &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’re initially tasked with investigating the Plaguelands, which leads you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gain further information on SIVA itself, and then &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destroy the Splicer leadership.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Outside of &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hive&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Cabal are arguably &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;biggest threat to Humanity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Similar to the Fallen&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because apparently aliens like to follow one another&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these hulking beasts came after The Collapse&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the difference comes in the form of rank and organization. While the Fallen are more multiple competing tribes, the Cabal are a consolidated race &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn’t reason with other species; they only take what they want and do what they believe is best for their empire. Sure, there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mutinies, but they’re a militarized civilization&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, not a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole lot is known about them prior &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the events &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny outside of their constant advance of colonization within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solar system, namely taking over Mars and its moon, Phobos&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We’ve created a game that has its own culture now and every &lt;/del&gt;[https://www.Destiny2focus.com/ Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;armor guide&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player has adapted &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current classes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What we wanted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do was strip those powers away&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make players think about their characters in some new and exciting ways&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then embrace new forms of fighting within each subclass&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Taken are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fightable enemy &lt;/del&gt;in Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in both the story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open areas. There aren’t any new enemy types within the Taken race&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s still entertaining &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The different tactics they use compared to their non-Taken counterparts make them &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more unpredictable foe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now let’s talk about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changes &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC version&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overall&lt;/del&gt;, not a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot has been added in terms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original release&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will need to wait &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little bit before jumping into the Leviathan Raid &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trials of the Nine&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is a little disappointing for those transferring over&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it makes sense &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the overall timeline&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to Bungie to bridge the gap between PC and console updates moving forward&lt;/del&gt;, though&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The mouse and keyboard controls are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;welcome addition to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;formula as Destiny almost feels perfect for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;twitch-based shooting. Granted&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this can be said about almost every first-person shooter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Destiny feels even more attuned for keyboard and mouse controls than say Halo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m still unsure why Q was assigned to grenade when G is wide open&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thankfully you’re able to completely remap your commands to better suit your style&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All activities in &lt;/del&gt;Destiny &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 can be played cooperatively&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the real test of a Fireteam’s comradery comes in Strikes, which &lt;/del&gt;Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides plenty of&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are five Strikes in Destiny 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and each &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meticulously crafted to test a Fireteam&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They’re far more exciting than the Strikes in vanilla &lt;/del&gt;Destiny and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dole out some quality loot. Those looking for a challenge and some of the top&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;line loot will want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nightfall&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, which is unlocked later in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story campaign &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more missions &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cinematics than you’ve ever seen &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Destiny game. The player experience has more variety, more types &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activities, and more ways for you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enjoy the experience by yourself, or &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other players&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in terms &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action you’ll enjoy, a more diverse experience than any Bungie game ever&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energy weapons take &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second category and have a burn type associated with &lt;/del&gt;it. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Replenished &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;green ammo, these weapons fire either Solar, Arc, or Void Damage&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These firearms can be Auto Rifles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scout Rifles, Pulse Rifles, Handguns, Revolvers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Submachine guns. Energy weapons are best used to take down enemy shields&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The final piece of DLC is more of an isolated incident on Earth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;couple of overlaying issues after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This takes the player &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plaguelands&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sealed off area within the Cosmodrone &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;houses a familiar but new threat&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You meet with Saladin Forge&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last remaining Iron Lord who seeks aid from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guardians&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For clarity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Iron Lords are essentially noble Guardians who have taken up the mantle &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defend and rebuild civilization, protecting &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walls of the Last City&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaign kicks off with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bang&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Returning home &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Last City, you and your Ghost discover that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;city has come under siege by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cabal Empire’s Red Legion&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Led by Dominus Gaul&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Legion successfully captures the Traveler, cutting off all Guardian’s connection &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light. Without Light&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[JH]: Like any good story, it’s going to live or die based off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reliability of your villain&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We put a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours into developing Ghaul. At first, yeah&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he seems like a guy who just wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kick us &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;balls &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move on down the road after taking Earth&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You talk about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four-people having different and important roles in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crucible&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m curious &lt;/ins&gt;as to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;why &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;didn’t add a fourth class. Every match will have at least one duplicate class. Doesn’t that defeat the idea that each player has an important role &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play?&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other ill feeling aside from Destiny 2’s launch is knowing we're following a path already taken that doesn't seem totally trustworthy. In fact&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same merry-go-round many have already been talking about&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We've been here before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we've seen it. Yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it just doesn't feel like enough or &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bungie or Activision &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trying&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Give us guardians something fresh&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show us something shiny and new; &lt;/ins&gt;not a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lackluster experience that continually rides on the coat-tails (hardly any &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin with) &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previous title&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The gimmick can work for anyone experiencing &lt;/ins&gt;[https://www.Destiny2focus.com/ Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginner Guide&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the first time, but it's not going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work for the players that have been with Destiny since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning and the newcomers will pick up on that&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When creating a space &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play in together&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's creating a social dialogue&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which happens inside the game &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I wasn't &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huge fan of any of the guns &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Beta, although I'm usually picky &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stick with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ones I really like&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they do seem different and cater &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different needs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You're also given &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of options in the Beta which is nice, including &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;test out all of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different kinds of guns&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They've changed the organization of guns as well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and I'm &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too much of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fan, although I could see it working once you have a whole host of guns to choose from. Instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Primary, Secondary, and Heavy, it's Kinetic, Energy, and Power&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Solar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Void and Arc powers that &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon might come with. So now, if one is Kinetic &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one is Energy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you could have two assault rifles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two hand cannons or any mix of what we think of now as Primary and Secondary weapons &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those slots&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What I ended &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using&lt;/ins&gt;, though&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sidearm in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kinetic slot and an assault rifle in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy slot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which meant I spawned with the sidearm&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was weird&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's different&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I think that when I actually start using it it will make more sense&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's been less than a year since &lt;/ins&gt;Destiny &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2’s launch, with highs and lows&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly lows. Players may have fallen off &lt;/ins&gt;Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faster than a Sparrow racing its way through…oh wait (I miss Sparrow Racing)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's this exact feeling, however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that Bungie &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battering its player base with&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For those who have come from &lt;/ins&gt;Destiny and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stuck around -&lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through gritted teeth &lt;/ins&gt;-- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and those who are newcomers &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;IP&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's been like climbing a vertical mountain that's starting to invert itself on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slowly, Bungie &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;course corrected &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's filling &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the gaps that should have been filled in &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin &lt;/ins&gt;with. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When an entire weapon selection &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;useless for much of the first year, something might be wrong&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially because it leads to one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worst grievances of all -- not having fun&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Having done every previous raid in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first Destiny, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was exciting looking forward to the first raid for Destiny 2&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What would it be thematically? How would it operate &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;challenging a fireteam of six? What would the loot be? Would it be so fun that it would call Guardians back for multiple run throughs? And then Leviathan dropped&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It looked spectacular&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;challenging &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlike any raid seen yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It was a freaking massive space fish eating a planet; it screams ominous!&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While I didn’t mind Dragon Age II&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it still was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;step down from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredible hardcore experience that was Origins&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BioWare was able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meet in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creating &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more modern Action-RPG while maintaining an old school essence. There was no game on this list &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I spent more time with than Dragon Age: Inquisition, and for good reason&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most affable characters to ever grace &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dragon Age fiction&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mention &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast expansive world that has been finely crafted&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game did I want to replay it an entirely different way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mention &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fights with dragons are some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most satisfying occurrences to be found&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dragon Age: Inquisition has it all&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and while I would like &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see BioWare expand upon &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addictive multiplayer mode&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its campaign drove deep into my addictive personality&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LeoCambage11</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305405&amp;oldid=prev</id>
		<title>PrincessMichelid il 09:20, 13 set 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305405&amp;oldid=prev"/>
				<updated>2026-09-13T09:20:58Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;' lang='it'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Versione meno recente&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versione delle 09:20, 13 set 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Riga 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Riga 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(Mild spoilers for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first mission of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game ahead) The Beta begins by throwing you into the first mission of the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;called Homecoming. A short cinematic shows your character &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his or her ghost flying towards a massive cloud. They look at one another confused, mutually deciding to fly through the smoke to see what's going on on the &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When they emerge, the City is being bombarded by the Red Legion &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cabal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;led by Ghaul, the main baddie of Destiny 2's campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you drop into gameplay for the first &lt;/del&gt;time, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;edge of the Tower &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you fight your way to the top&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You're equipped with a good amount of weapons, including assault rifles, sub machine guns, hand cannons &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a few Power weapons, as well as your new class abilities, which we'll talk about later&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny 2 has even managed to mess up its core gameplay. While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers’ hearts were surely in the right place when they chose &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;streamline the gameplay in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;name of accessibility and PvP balance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in practice most &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their changes have done more harm than good&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One can tell that PvP was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;major focus&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because the changes work quite well for it. No longer do players have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endure the frustration of shotgun metas &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;constantly getting mapped by sniper rifles. Reduced access &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As for the Crucible, it seems to be an uneven blending &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old and new&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and like any good shooter, will probably need a few matches under its belt &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see where it stands&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I was grouped with teams that either know shooters or know Destiny &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/del&gt;because &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the other teams weren’t making use of their powers and treating the Crucible &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any other shooter. Jumping in on day two&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was completely different. Being on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receiving end &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the stick was just not fun&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;My team wandering off to play &amp;quot;team deathmatch&amp;quot; instead of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actual objective. At this point&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s confusing when &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players don’t know mechanics&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most games use the same objective-based gameplay with personal slight variations&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to see my team run &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meat grinder, completely away from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very thing we were supposed to be protecting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was disheartening. I had to quit while I was ahead. Not because the other players were bad&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they just didn’t seem to care&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The competitive multiplayer experience in &lt;/del&gt;[https://www.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destiny2Focus&lt;/del&gt;.com/ Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strikes&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably been the thing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see the most change from the first game, or at least &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most noticeable&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while also harkening back to &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Halo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms of new, the first things you'll notice &lt;/del&gt;are the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user interface changes &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four versus four setup&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The UI shows &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most notably &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see what subclasses both friendly and enemy players are using&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if they are alive or &lt;/del&gt;not, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether or not they have their super ready. This information &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helpful. To my own detriment, I don't usually adapt how I play first person shooters&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this small inclusion has made me think differently about how I was playing; how aggressive I was deciding &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where I was going to go next&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small but useful things&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The 4v4 change doesn't affect things too drastically&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although sometimes when a big fight breaks out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it does seem &lt;/del&gt;even more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hectic &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Where Destiny 2 hearkens back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Halo &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the fact that there's a noticeable difference when it comes to TTK&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill. It's a good deal higher, which means it's going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take longer to get an enemy down&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I wasn't &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge fan &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any of the guns &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Destiny 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although I'm usually picky &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stick with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones I really like, but they do seem different &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cater to different needs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You're also given &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;options in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beta &lt;/del&gt;which is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nice&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to test out all &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different kinds of guns&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They've changed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;organization of guns as well, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I'm not too much of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fan, although I could see &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working once you have a whole host of guns to choose from&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead of Primary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secondary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Heavy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it's Kinetic&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energy&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Power&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heavy and Power &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;synonymous&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Kinetic means regular weapons &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no energy ability attached and Energy simply means &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they do&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remember&lt;/del&gt;, are the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Solar&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Void and Arc powers that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon might come with&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So now, if one is Kinetic and one is Energy&lt;/del&gt;, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could have two assault rifles, two hand cannons or any mix of what we think of now as Primary &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Secondary weapons in those slots&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What I ended up using&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though, was a sidearm in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kinetic slot and an assault rifle in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Energy slot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which meant I spawned with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sidearm&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which was weird. It's different&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but I think that when I actually start using it it will make more sense&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We liked &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Titan &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Warlock complement each &lt;/ins&gt;other. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these are all disciplines that took centuries to discover and master&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At this moment in &lt;/ins&gt;time, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme is about losing those abilities &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rediscovering them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s about mastering them in some new &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exciting ways&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It would seem that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fallen have been able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get their hands on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Golden Age SIVA nanotechnology&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transforming them into technologically enhanced beings capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mass destruction&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This story is pretty cut in dry as you’re initially tasked with investigating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Plaguelands&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which leads you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain further information on SIVA itself, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then you need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Splicer leadership&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Outside &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Hive&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Cabal are arguably the biggest threat &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Humanity&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Similar to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fallen&lt;/ins&gt;, because &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apparently aliens &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to follow one another&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these hulking beasts came after The Collapse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the difference comes in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rank and organization&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fallen are more multiple competing tribes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Cabal are a consolidated race that doesn’t reason with &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;species; they only take what they want and do what they believe is best for their empire&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sure, there are mutinies&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they’re a militarized civilization. Unfortunately, not a whole lot is known about them prior &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;events of Destiny outside of their constant advance of colonization within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;solar system&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;namely taking over Mars and its moon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Phobos&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’ve created a game that has its own culture now and every &lt;/ins&gt;[https://www.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny2focus&lt;/ins&gt;.com/ Destiny 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;armor guide&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adapted &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current classes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What we wanted to do was strip those powers away&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make players think about &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters in some new and exciting ways&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and then embrace new forms of fighting within each subclass&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Taken &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fightable enemy in Destiny 2 in both &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open areas&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There aren’t any &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy types within the Taken race&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s still entertaining to fight them. The different tactics they use compared to their non-Taken counterparts make them a more unpredictable foe.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now let’s talk about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the PC version. Overall&lt;/ins&gt;, not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot has been added in terms of content. Like the original release&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will need to wait a little bit before jumping into the Leviathan Raid &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trials of the Nine, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a little disappointing for those transferring over&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it makes sense in the overall timeline. It’s up to Bungie &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bridge the gap between PC and console updates moving forward&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The mouse and keyboard controls are &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;welcome addition to the formula as Destiny almost feels perfect for the twitch-based shooting&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Granted&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this can be said about almost every first-person shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but Destiny feels &lt;/ins&gt;even more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attuned for keyboard and mouse controls &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say Halo&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m still unsure why Q was assigned &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grenade when G &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide open&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but thankfully you’re able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completely remap your commands &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better suit your style&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All activities in Destiny 2 can be played cooperatively, but the real test of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fireteam’s comradery comes in Strikes, which Destiny 2 provides plenty &lt;/ins&gt;of&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. There are five Strikes &lt;/ins&gt;in Destiny 2, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each is meticulously crafted to test a Fireteam. They’re far more exciting than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strikes in vanilla Destiny &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dole out some quality loot&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those looking for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;challenge and some of the top-&lt;/ins&gt;of&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-the-line loot will want to try &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nightfall, however, &lt;/ins&gt;which is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlocked later in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The story campaign has more missions and cinematics than you’ve ever seen in a Destiny game. The player experience has more variety, more types of activities&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and more ways for you to enjoy &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience by yourself, or with other players. It is, in terms &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action you’ll enjoy, a more diverse experience than any Bungie game ever&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Energy weapons take &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second category &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;burn type associated with &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Replenished with green ammo, these weapons fire either Solar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arc&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Void Damage. These firearms can be Auto Rifles, Scout Rifles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pulse Rifles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Handguns&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Revolvers &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Submachine guns&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Energy weapons &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best used to take down enemy shields.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The final piece of DLC is more of an isolated incident on Earth&lt;/ins&gt;, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a couple of overlaying issues after the fact. This takes the player to the Plaguelands, a sealed off area within the Cosmodrone &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;houses a familiar but new threat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You meet with Saladin Forge&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the last remaining Iron Lord who seeks aid from the Guardians. For clarity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Iron Lords &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;essentially noble Guardians who have taken up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mantle to defend and rebuild civilization&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protecting the walls of the Last City.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The campaign kicks off with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bang&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Returning home to The Last City&lt;/ins&gt;, you and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your Ghost discover that the city has come under siege by the Cabal Empire’s Red Legion&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Led by Dominus Gaul&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legion successfully captures &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Traveler&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cutting off all Guardian’s connection to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Light. Without Light&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you must become the rallying point for all surviving Guardians&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re-unite the Vanguard and retake what Gaul has taken from you&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>PrincessMichelid</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=304806&amp;oldid=prev</id>
		<title>AletheaDuval8: Creata pagina con &quot;&lt;br&gt;(Mild spoilers for the first mission of the game ahead) The Beta begins by throwing you into the first mission of the game, called Homecoming. A short cinematic shows your...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=304806&amp;oldid=prev"/>
				<updated>2026-09-13T07:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;Creata pagina con &amp;quot;&amp;lt;br&amp;gt;(Mild spoilers for the first mission of the game ahead) The Beta begins by throwing you into the first mission of the game, called Homecoming. A short cinematic shows your...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nuova pagina&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;(Mild spoilers for the first mission of the game ahead) The Beta begins by throwing you into the first mission of the game, called Homecoming. A short cinematic shows your character and his or her ghost flying towards a massive cloud. They look at one another confused, mutually deciding to fly through the smoke to see what's going on on the other side. When they emerge, the City is being bombarded by the Red Legion of the Cabal, led by Ghaul, the main baddie of Destiny 2's campaign. When you drop into gameplay for the first time, it's on the edge of the Tower and you fight your way to the top. You're equipped with a good amount of weapons, including assault rifles, sub machine guns, hand cannons and a few Power weapons, as well as your new class abilities, which we'll talk about later.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Destiny 2 has even managed to mess up its core gameplay. While the developers’ hearts were surely in the right place when they chose to streamline the gameplay in the name of accessibility and PvP balance, in practice most of their changes have done more harm than good. One can tell that PvP was the major focus, because the changes work quite well for it. No longer do players have to endure the frustration of shotgun metas and constantly getting mapped by sniper rifles. Reduced access to abilities and power/special weapons allows for slower engagements. They’ve opened the door for an improved Crucible experience. The problem is that these changes are downright awful for the rest of the game. As it stands, Destiny 2’s gameplay mechanics encourage the hoarding of abilities and ammo rather than their enjoyment.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for the Crucible, it seems to be an uneven blending of old and new, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play &amp;quot;team deathmatch&amp;quot; instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The competitive multiplayer experience in [https://www.destiny2Focus.com/ Destiny 2 Strikes] 2 has probably been the thing to see the most change from the first game, or at least the most noticeable. It seems like Bungie is taking cues from both highly competitive shooters of today like Overwatch, while also harkening back to their old series, Halo. In terms of new, the first things you'll notice are the user interface changes and the four versus four setup. The UI shows new details, most notably the ability to see what subclasses both friendly and enemy players are using, if they are alive or not, and whether or not they have their super ready. This information is helpful. To my own detriment, I don't usually adapt how I play first person shooters, but this small inclusion has made me think differently about how I was playing; how aggressive I was deciding to be, where I was going to go next. It's a small but useful things. The 4v4 change doesn't affect things too drastically, although sometimes when a big fight breaks out, it does seem even more hectic than the first game. Where Destiny 2 hearkens back to Halo is in the fact that there's a noticeable difference when it comes to TTK, or time to kill. It's a good deal higher, which means it's going to take longer to get an enemy down.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I wasn't a huge fan of any of the guns in the Destiny 2 Beta, although I'm usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You're also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They've changed the organization of guns as well, and I'm not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it's Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It's different, but I think that when I actually start using it it will make more sense.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AletheaDuval8</name></author>	</entry>

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