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		<id>http://wiki.culturasalento.it/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AnthonyYuille82</id>
		<title>SAC Terre di Lupiae  - Contributi utente [it]</title>
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		<updated>2026-09-13T17:17:33Z</updated>
		<subtitle>Contributi utente</subtitle>
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	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305745</id>
		<title>Destiny 2 Beta: First Impressions</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Destiny_2_Beta:_First_Impressions&amp;diff=305745"/>
				<updated>2026-09-13T10:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;AnthonyYuille82: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;But anyway, the Inverted Spire is all about putting a stop to Protheon, the Modular Mind. To get to him, you'll have to fight through hoards of Vex and Cabal who are also fighting each other. They take you down into a dig site, where the Cabal have been looking for Protheon. It's pretty straight forward, but there are some cool set pieces, like the dig site itself, which has you dodging huge drills as you descend, and Protheon's temple, which changes as the fight goes on.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Placing all the powerful weapons in the same category has good potential for PvP, but it’s also a functional misstep in terms of PvE. Power weapon ammo drops more often in Destiny 2 than heavy weapon ammo in Destiny 1, but still not nearly as often as kinetic or energy weapon ammo. So right away there’s less incentive to use that ammo for any weapon other than a rocket or grenade launcher. Why waste that relatively rare and precious ammo on a sniper rifle when it could instead be spent on something much more powerful? It’s the same issue with abilities in that they’re all restricted by ridiculously-slow cooldowns. Instead of enjoying the ability to toss a grenade into a group of minor enemies, dodge around the battlefield at one’s leisure or even pop a super to take on a mid-boss, the game encourages players to bank them instead. To use one’s abilities in any situation other than the most desperate is to see them go to waste. Nobody wants to be caught staring at a cool-down meter when they’re stuck in a tight spot. These can at least be adjusted a bit with mods, but who wants to waste their mods on anything other than top-tier armor? The net result is gameplay that’s gone from fast-paced, fluid and fun, to something slow, limited and dull with no incentive whatsoever to make use of the game’s most enjoyable weapons and powers. If the developers truly felt that these changes were necessary to achieve a more fun and balanced Crucible, then perhaps it would have been better to just separate the Crucible from the rest of the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While Destiny might not be your standard MMO because it’s also a shooter, it's nonetheless doing something similar to the likes of the original FFXIV. Destiny is raising itself to the ground and just like a flower that finds a way to bud up through the ashes, just maybe Destiny 2 will deliver on things its parent game couldn’t. By the likes of the new trailer , as flames consume the Last City and the Towers burn with it, it gives cause to rise up and begin the fight anew. This is a time for Guardians new-and-old to band together and join in what is sure to continue a name of legacy, even if Destiny didn’t quite get everything right. Before any of that can begin, Destiny is turning it on and by far this is the best time to give it the send off it deserves.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Over the course of its lifespan, most players agreed that [https://www.destiny2focus.com/ Destiny 2 Strikes]’s most persistent problem was a general lack of content. There just wasn’t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it’s only natural that players would quickly burn through expansions when they often didn’t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear’s content woes, but this sadly hasn’t been the case. It’s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that’s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they’re actually not new at all. So not only does it offer less content than Destiny’s final form, but it still hasn’t addressed the first game’s core problem.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Who would have ever thought a mobile game would end up on my list? As a big fan of the Hitman franchise since its second iteration, when it was announced that Square Enix Montreal would be working on a mobile game in the same universe, I was no doubt concerned. To my surprise, it ended up being one of the best games of the year. It takes the scenarios we’ve come to love in the full-fledged stealth games and creates bite-sized puzzles. There’s no game on my Nexus 5 that I played more of this year, trying to master each mission, while doing so with the least amount of turns or picking up the optional briefcase. While it’s not what I hope the series will move towards in the future, it is a nice side activity that will distract you for a couple minutes at a time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Upon release, one of the main criticisms hounding Destiny 2 was its conversion of shaders from permanent unlocks to single-use consumable items . In response, many were quick to point out that shaders in general were easy to come by and that players wouldn’t actually be hurting for them all that much. In general, this is true. Shaders as an item are indeed relatively easy to come by. However, most of the best shaders are only gained through opening &amp;quot;Bright Engrams&amp;quot;, items which are loot boxes in all but name. They’re obtainable through in-game means but only at a snail’s pace unless one decides to fork over some real cash. Players also have absolutely zero control over what they get out of them. So while those cool shaders are technically obtainable, there’s no guarantee that a player will ever get the one they want, much less more of it. So instead of encouraging players to enjoy Destiny 2’s new system that allows every piece of gear to be individually customized, the game instead pushes players to do the opposite and hoard what shaders they do get until they manage to obtain a piece of endgame gear that won’t be immediately scrapped. Armor and weapon mods suffer from a similar drawback too, though they can at least be bought with in-game currency. This problem isn’t just limited to consumables either. Thanks to Destiny 2’s deplorable token system, there’s been wholesale reduction of player control over the gear they earn. The system is probably meant to promote grind, but instead it does the opposite. Why should the game’s players bother with the grind loop if they can’t grind for the things they actually want?&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnthonyYuille82</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Utente:AnthonyYuille82&amp;diff=305740</id>
		<title>Utente:AnthonyYuille82</title>
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				<updated>2026-09-13T10:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;AnthonyYuille82: Creata pagina con &amp;quot;Hi! &amp;lt;br&amp;gt;My name is Emily and I'm a 25 years old boy from Ravensburg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web site - [https://www.destiny2focus.com/ Destiny 2 Strikes]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! &amp;lt;br&amp;gt;My name is Emily and I'm a 25 years old boy from Ravensburg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my web site - [https://www.destiny2focus.com/ Destiny 2 Strikes]&lt;/div&gt;</summary>
		<author><name>AnthonyYuille82</name></author>	</entry>

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