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		<id>http://wiki.culturasalento.it/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AnhJarrett</id>
		<title>SAC Terre di Lupiae  - Contributi utente [it]</title>
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		<updated>2026-09-14T07:30:11Z</updated>
		<subtitle>Contributi utente</subtitle>
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	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Bungie%27s_Story_Team_Breaks_Down_Destiny_2%27s_Silent_Protagonist,_Ghaul%27s_Motive&amp;diff=305667</id>
		<title>Bungie's Story Team Breaks Down Destiny 2's Silent Protagonist, Ghaul's Motive</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Bungie%27s_Story_Team_Breaks_Down_Destiny_2%27s_Silent_Protagonist,_Ghaul%27s_Motive&amp;diff=305667"/>
				<updated>2026-09-13T10:30:13Z</updated>
		
		<summary type="html">&lt;p&gt;AnhJarrett: Creata pagina con &amp;quot;&amp;lt;br&amp;gt;The people running Bungie and Activision aren’t stupid. It takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The people running Bungie and Activision aren’t stupid. It takes a great deal of smarts and business acumen to successfully run and grow any kind of company; they know exactly what they're doing. They’re trying to make it sound like they’re doing their fans a favor, but we wouldn’t be seeing this if that were truly the case. If they really wanted to do their consumers a favor, they could do any of the following:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[MW]: Well, let’s look at the Fallen. In our Age of Triumph Grimoire Cards, we’ve taken the time to advance their story and key into the current state of the faction. The Fallen have completely lose their house structure. The idea of the Kells and the different houses are gone now, and they’re just a broken people. Some of them have gathered together in the EDZ, and others are roaming the solar system. We’re able to really progress their story following the events of the previous games and expansions. Then we have the contextualized dialogue system to hint back to what you’ve done to them in the past.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I wasn't a huge fan of any of the guns in the [https://Www.Destiny2Focus.com/ Destiny 2 Strikes] 2 Beta, although I'm usually picky and stick with the ones I really like, but they do seem different and cater to different needs. You're also given a lot of options in the Beta which is nice, including the ability to test out all of the different kinds of guns. They've changed the organization of guns as well, and I'm not too much of a fan, although I could see it working once you have a whole host of guns to choose from. Instead of Primary, Secondary, and Heavy, it's Kinetic, Energy, and Power. Heavy and Power are synonymous, while Kinetic means regular weapons with no energy ability attached and Energy simply means that they do. Energies, remember, are the Solar, Void and Arc powers that a weapon might come with. So now, if one is Kinetic and one is Energy, you could have two assault rifles, two hand cannons or any mix of what we think of now as Primary and Secondary weapons in those slots. What I ended up using, though, was a sidearm in the Kinetic slot and an assault rifle in the Energy slot, which meant I spawned with the sidearm, which was weird. It's different, but I think that when I actually start using it it will make more sense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With the Destiny 2 Beta in full swing now, there's a lot to unpack. Many changes have been made from the first game, but much will be recognizable. While the Beta shouldn't be taken as a done deal -- they could still change things -- it's good to talk about the balance the team at Bungie has struck between the new and the old. And with many people unable to play the Beta, as access is limited to those with a pre-order, hopefully this preview will give you a good feel for where the game is at right now. The Beta comes with the first story mission, a strike, and two multiplayer game modes, and all have changes that we'll get into right now.&amp;lt;br&amp;gt;The mission takes you through a bunch of rooms and corridors of the Tower you've never seen before, teams you up with Cayde, Savala, and Ikora for small objectives of the mission, and has a few mini bosses that you'll fight your way through before taking on a sort of final boss. There's also a point where Amanda Holiday takes you up to a Red Legion ship to take it down. I won't go into too much more detail, but what I can say is that it was much more fleshed out than most of the original Destiny story missions. It's more reminiscent of a Call of Duty campaign mission in that it had other friendly characters doing things and talking to you as you go through the waves of enemies and various other objectives. Destiny just had the ghost talking you through more simplistic story missions that were repetitive and this is different and exciting because you don't know what's going to happen next.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;quot;Outside of the Prismatic Matrix, players may continue to earn Bright Engrams each time they level up, and they can still purchase these engrams if they want a chance to get everything from the Season 3 catalog. Additionally, we’re increasing the number of items available from Tess each week with Bright Dust, from 14 to 18 items.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While including a loot box that doesn’t award duplicates is better than only having completely random loot boxes, doing so doesn’t take away from the fact that Bungie’s game is still highly encouraging its players to engage with loot boxes instead of actually earning loot. It also doesn’t take away from the fact that they’re still pushing random microtransactions in a game with a sixty dollars price tag and paid DLC. What’s more, they don't appear to see anything wrong with this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It looks like Bungie is also playing with the idea of setting up a more regular competitive scene. The most competitive Destiny game modes have been the Iron Banner and Trials of Osiris, which are both timed events. While this allows for an almost heightened sense of competitiveness during these times, it also sort of makes the down time less interesting, like it has smaller stakes. The Beta has two modes -- one called Quickplay, and one called Competitive. While it's not yet prevalent now how this will affect things, it sounds similar to Overwatch's system. It could mean that Destiny 2 will also have seasons, where you're ranked based on performance, which would be a great addition to the Crucible.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AnhJarrett</name></author>	</entry>

	<entry>
		<id>http://wiki.culturasalento.it/index.php?title=Utente:AnhJarrett&amp;diff=305666</id>
		<title>Utente:AnhJarrett</title>
		<link rel="alternate" type="text/html" href="http://wiki.culturasalento.it/index.php?title=Utente:AnhJarrett&amp;diff=305666"/>
				<updated>2026-09-13T10:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;AnhJarrett: Creata pagina con &amp;quot;My hobby is mainly Vintage Books. Seems boring? Not at all!&amp;lt;br&amp;gt;I also  try to learn Spanish in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my website [https://Www.Destiny2Focus.com/ Destiny 2 Strikes]&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My hobby is mainly Vintage Books. Seems boring? Not at all!&amp;lt;br&amp;gt;I also  try to learn Spanish in my spare time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my website [https://Www.Destiny2Focus.com/ Destiny 2 Strikes]&lt;/div&gt;</summary>
		<author><name>AnhJarrett</name></author>	</entry>

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